3D Animation Pipeline

  1. Story – Originating from fiction, Non-fiction, history or personal experiences. The director gives the vision of the animation as a whole, keeping everyone on board and working on a script. The script can develop in a storyboard and then an animatic.
  2. Editorial – Responsible to piece together the visual decisions to then be given to the directors, producers. The directors and producers will agree with what they want of the visuals. The lead editor will work with the directors to make the animatic before they start animating. The directors, producers and editors will voice over the animatic before the voice actors. The lead editor is responsible for the foundation of the animation from beginning to end.
  3. Art – Made up of visual development artists, they work whatever suits them best to influence the visuals. Mainly create the characters, environments and props. The direction will critique the visual development artists work in order the get visuals where they want.
  4. Modelling – Builds the characters, environments and props in 3D software. They receive the work from the visual development artists to order to create the models as appealing as possible.
  5. Rigging – The create the bones and muscles to the models in order to move in the desired way.
  6. Surfacing – They add the colours and textures on to the models
  7. Rough Layout -Taking the 3d environments and models and start creating the staging and cinematography of a scene
  8. Final layout – Replace the low scale models with a higher resolution. They also help direct where the viewer’s eyes should follow on the screen.
  9. Animation – They bring the characters to life by using the animatic or storyboard images as a reference to the animation. But they also get to create the clips of the movement for reference in the animation. They create the movements necessary in the animation. The animators are what give personality to the characters.
  10. Crowds – Extra animations for background animations to fill a scene.
  11. Character FXs – Creating the hair, fur or other effects that a character may have to add further texture and detail
  12. FXs – Used for particles, explosions, water or any other elements to create a more in-depth environment.
  13. Matte painting – Create backgrounds for a scene for when they don’t have to use 3D. Acts like the final piece of the animation.
  14. Lighting – They need lighting to trick the perspective and create artificial light in the environment. But it can also set the mood of a scene.
  15. Image Finalising – This is to clean up anything that they find wrong with a scene.
  16. Sound design – A composer will help heighten and enhance the story of the animation. In an animated film, they would use a proper orchestra. This includes the diegetic, non-diegetic sound and vocals.

Questions:

▪ Give an example of what could go wrong in the pipeline?

There could be some major miscommunication between the stages which all will fall off track becaue they’re work on something completely wrong to thhe direactor.

▪ Why is the schedule so important within the pipeline?

So everyone in the each part of the pipline can do their part on time of the release of the animation. It also helps other part of the pipeline know when they should be recieving their resources into doing their part of the pipeline.

▪ Why is it good to know other areas and jobs inside the pipeline?
So you can potentially help and or understand why a specific part of the pipeline is taking long or maybe havin errors.

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